As CG (computer graphics) is practically everywhere these days, there comes a question: are we taking it for granted?
Therefore, we sat down with Sophon Seangkaew, a senior 3D and VFX artist at DIGIPOST, asking him to share what he thinks people are likely missing about CG.
Timing can make it or break it.
Creativity and techniques aside, timing is very critical in CG.
Depending on effects and techniques, the whole process â€“ modeling and texturing, animation and rendering â€“ can take you some time between a few days and a few months.
For instance, rendering a CG that is three seconds long, the shortest possible length to show the effect, can take up to six days.
Without giving a careful consideration to timing, you may find yourself waiting for years before your dream project can be finished.
Good references are a key.
Unlike other artists who thrive on spontaneity, CG artists cannot go into creation without a proper plan for execution.
Starting a CG job headfirst is a recipe for disaster.
Sooner or later, you will find yourself working on something without having a clear idea what it is going to be or when it is going to end. Even if you can finish it, what you get in the end will hardly justify all the time and efforts you have spent.
Thatâ€™s why a good CG artist will spend time finding a good reference before starting anything. References can give you ideas about what you want to achieve and how long it should take.
CG is a fun job.
Unlike many other jobs, CG artists watch cartoons and films to do their job. It is one of the most fun jobs in the world.
Unfortunately, many artists are suffering from it, because due to unclear reasons, people mistakenly think CG as a tool not an art. They think CG people are there to create what they want, instead of discussing about what is possible and what is not in a given schedule.
When artists are not allowed to have a say in what they are creating, especially what they have expertise on, it kills their creativity and energy.